![]() Your People need to know what’s important. Communicate enthusiasm to managers and employees.The researchers offered three (3) recommendations if your organization is going to put game-based learning and training into practice. They also went on to find that they increased total business opportunities by 8%. The employees that showed a higher willingness to train increased fees by 16% more than the ones that didn’t use the games. ![]() The more that the employees played the game, the more likely they were to improve performance in their jobs. Opportunities from new clients rose by as much as 22%. They were trying to see if games were a more effective way to uptrain and upskill employees, especially in revenue generating roles.Īnalysis showed that the training helped increase fees collected by more than 25%. Employees could also engage with the platform as frequently and as often as they liked. Participation was optional and open-ended, like most games are. The study was conducted among client-facing employees. ![]() They found that corporate training isn’t all fun and games, but maybe it should be. A recent report from a small school, you might have heard ’em, called Harvard Business School, they took up the thing we think about a lot…ĭo games work? We were able to catch up with some of the authors of this recent study called, Does Gamified Training Get Results? And, here is what they found when Harvard Business School tagged along for a recent experiment with KPMG. ![]()
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